21 cards found.

Aeon Chronicler

Creature Avatar   * / *   {3}{U}{U} (5)

Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X—{X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.



Color Identity: U,Blue
Printings:
Planar Chaos (Rare)

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Arcane Teachings

Enchantment Aura   {2}{R} (3)

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2 and has "{t}: This creature deals 1 damage to any target."



Color Identity: R,Red
Printings:
Tenth Edition (Uncommon)
Tenth Edition (Uncommon)

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Boreal Druid

Snow Creature Elf Druid   1 / 1   {G} (1)

{t}: Add {C}.
Some creatures are bound to the cold by Rimewind magic. Others seek it out, adapted by two thousand years of the Ice. The Boreal, where Heidar's frigid sway is strongest, is home to both.



Color Identity: G,Green
Printings:
Coldsnap (Common)

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Captivating Glance

Enchantment Aura   {2}{U} (3)

Enchant creature
At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)



Color Identity: U,Blue
Printings:
Lorwyn (Uncommon)

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Dawnray Archer

Creature Human Archer   1 / 1   {2}{U} (3)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{W}, {t}: Dawnray Archer deals 1 damage to target attacking or blocking creature.
Their shots are fired most often as signals—or at those who didn't get the message.



Color Identity: U,White,Blue
Printings:
Shards of Alara (Uncommon)

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Duskdale Wurm

Creature Wurm   7 / 7   {5}{G}{G} (7)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)



Color Identity: G,Green

Evershrike

Creature Elemental Spirit   2 / 2   {3}{W/B}{W/B} (5)

Flying
Evershrike gets +2/+2 for each Aura attached to it.
{X}{W/B}{W/B}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.



Color Identity: B,W,White,Black
Printings:
Eventide (Rare)

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Frozen Aether

Enchantment {3}{U} (4)

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
Gjornersen entertained his followers by taking bets on which would move first—the drowsing land wurm or the frozen goblins.



Color Identity: U,Blue
Printings:
Planar Chaos (Uncommon)

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Honor Guard

Creature Human Soldier   1 / 1   {W} (1)

{W}: Honor Guard gets +0/+1 until end of turn.
The strength of one. The courage of ten.

Illus. Mark Zug


Color Identity: W,White
Printings:
Ninth Edition (Common)

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Jund Hackblade

Creature Goblin Berserker   2 / 1   {B/G}{R} (2)

As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
The knights were halfway through their precombat rites before they realized the foul brute meant to start without them.



Color Identity: B,G,R,Black,Green,Red
Printings:
Alara Reborn (Common)

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Numot, the Devastator

Legendary Creature Dragon   6 / 6   {3}{U}{R}{W} (6)

Flying
Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands.



Color Identity: R,U,W,Red,Blue,White
Printings:
Planar Chaos (Rare)

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Rebellion of the Flamekin

Tribal Enchantment Elemental   {3}{R} (4)

Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)



Color Identity: R,Red
Printings:
Lorwyn (Uncommon)

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Rhox War Monk

Creature Rhino Monk   3 / 4   {G}{W}{U} (3)

Lifelink



Color Identity: G,U,W,Green,White,Blue

Savvy Hunter

Creature Human Warrior   3 / 3   {1}{B}{G} (0)

Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "{2}, {t}, Sacrifice this artifact: You gain 3 life.")
Sacrifice two Foods: Draw a card.



Color Identity: B,G,Black,Green
Printings:
Throne of Eldraine (Uncommon)

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Sophic Centaur

Creature Centaur Spellshaper   1 / 1   {3}{G} (4)

{2}{G}{G}, {t}, Discard a card: You gain 2 life for each card in your hand.
He endures the pain of remembering Krosa as it once was and hopes that a future generation will have need of his memories.



Color Identity: G,Green
Printings:
Planar Chaos (Uncommon)

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Stoneforge Mystic

Creature Kor Artificer   1 / 2   {1}{W} (2)

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
{1}{W}, {t}: You may put an Equipment card from your hand onto the battlefield.



Color Identity: W,White

Sword of Fire and Ice

Artifact Equipment   {3} (3)

Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip {2}

Illus. Mark Zug


Color Identity:

Thermopod

Snow Creature Slug   4 / 3   {4}{R} (5)

{S}: Thermopod gains haste until end of turn. ({S} can be paid with one mana from a snow permanent.)
Sacrifice a creature: Add {R}.
Slicking the ice with its heated underside, the thermopod skates at great speed to overtake its prey.



Color Identity: R,Red
Printings:
Coldsnap (Common)

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Timbermare

Creature Elemental Horse   5 / 5   {3}{G} (4)

Haste
Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Timbermare enters the battlefield, tap all other creatures.
Only nature wreaks such lovely havoc.



Color Identity: G,Green
Printings:
Planar Chaos (Rare)

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Tresserhorn Skyknight

Creature Zombie Knight   5 / 3   {5}{B}{B} (7)

Flying
Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.
Kjeldorans who fled battle were exiled to the wastes. Those who strayed near Tresserhorn were pressed into service in Haakon's army.



Color Identity: B,Black

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21 cards found.